KNUCKLEBONES
Press kit. Two friends. One neighborhood stoop. A dice roguelike for iPhone and iPad.
The game in one minute
Knucklebones is a dice roguelike about two friends and one stoop. The rule takes a minute: roll, place, knock Kit's matching dice off the step. Then fifty-three relics bend that rule without replacing it, and twelve evenings become a run.
The phone is the die. Shake to roll or tap ROLL; the roll is one haptic gesture (a thump as the die leaves your hand, a tumble, a click as it lands) and the board tilts with the accelerometer. Kit sits across the board, talks back, and concedes the stoop when you beat him twelve times.
Gameplay video
Eighteen seconds of unedited play from the release build. The App Store preview master (886 by 1920, H.264) is available on request. Download the mp4.
Facts
- Developer
- Selim Onder, one person, one year
- Platforms
- iPhone and iPad, iOS 15 and later
- Release
- 25 September 2026, worldwide
- Price
- Premium, one purchase. No ads, no in-app purchases, no accounts
- Play
- Fully offline. Optional Game Center: achievements, a daily Block Party leaderboard, one challenge, one activity (iOS 26)
- Languages
- English, Turkish, Spanish, German, Japanese, Korean, Simplified and Traditional Chinese, Arabic (right to left)
- Accessibility
- Reduce Motion from iOS or in-game, adjustable haptics, 44pt touch targets. Details
- Engine
- LÖVE, with native Core Haptics, Game Center, and StoreKit bridges
Screenshots
iPhone frames from the release build. Each opens at 621 by 1344; higher-resolution sets are available on request.
Kit
Kit is the rival. He sits across the board every round, greets you when the streetlight comes on, complains when you knock his dice off the step, and gives up the stoop when you beat him twelve evenings running.
Contact
Review codes, higher-resolution art, and the App Store preview video are available on request. Replies within a day.





